~v^Enhancers^v~

SOULSEEKER:
This Long Sword covered in magical flames is
used to channel energy upon an opponent an steal
his/her's soul.

RING OF NIGHT:
A slender black onyx ring. Used to increase
strength and magical powers.

RING OF ABSORPTION:
This silver ring with the symbol of a lightning
bolt, has the power to actually eat magic. It will
in battle devour the magic of other mages or take
power from + items.

ARMOR OF THE BLACKFLAME:
A Special encrusted armor, created to provied
protection against spells an via attacks. It is
waterproof and warm as well as offering magical
protection from attacks.. It has been enchanted
by the little elves who work in our companies
shops to create a magical barrier to attacks and
thus save your hide.

ANKH OF LIFE:
When a rezz fails on a person wearing one of
these, the Ankh bursts apart and its energy fills
the corpse. The corpse then has another chance to
be rezzed, although all normal rules of
resurrection once again apply and it is possible
to fail again.

MEDALLION OF FAITH:
This Medallion, shows the symbol of an angel with
a pearl set in it, enables a character to delay
death in RAIN AA, by adding 3 pts to the number
needed to kill them in an AA.

ARMBAND OF JUSTICE:
An Armband that grants a special alertness of
thought to an individual, so they are less likely
to be caught unaware. Adds +2 to the RAIN AA
perception points of the owner.

BONE DICE:
A Pair of Bone Dice for all those hard knocks you
get in spar losses into an additional 5 exp---for
a total of 30 exp for each spar you lose. It
helps take the sting out of all those spars and
mass spars where you take a beating while gaining
experience to get to the top o' the heap. Be sure
your dicemaster knows if you are using this charm
and state it when you send your logs.
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